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stotty
has written a number of tutorials to assist both newcomers to Terragen
and seasoned users alike.
NOTE:
Most of the tutorials below have all been written when Terragen
was at V0.8.68 and some of the screenshots may be different to your
current version. You should find that the buttons will generally
be the same however, even though they may be in different places.
Please contact stotty if you have any questions regarding any of
these tutorials.
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Title - Utilising World Machine output
to texture your terrains
User Level - Intermediate
DESCRIPTION - So you have your awesome terrain, you have some
spectacular lighting, and you have some textures, ahh yes, those
textures, bit obvious they are Terragen textures, not quite following
the rules of nature huh? Well, hows about livening your scenes
up a little. Have you ever wanted to create a snowscape where
the snow looks like it has settled into those ridges, or how to
place a lava flow down a mountainside, even simple sand in a dried
out riverbed, not too tricky to do any of that if your terrain
is flat, but what about positional texturing on the side of a
mountain...
Here is where World Machine can help us..
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DESCRIPTION: Having trouble understanding how to do
texturing? I have put together this small guide to explain how to
add textures to your scenes - includes explanations about parent/child
layering. |
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Title: Sun
Rays Guide
User Level: Basic
DESCRIPTION: Having trouble understanding how to do rays? This
little guide attempts not only to show you how to get rays, but
also a little extra information about the settings used to create
them.
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Title: Get
Satellite Terrain Data Into Terragen
User Level: Intermediate
FOREWORD: This one took some doing, but has been requested sooo
many times - "Just how do you get your terrain like that",
I apologise upfront for the size of this, it is a lengthy tutorial,
but I hope worth it. I called it an intermediate tutorial, but
have done it as clear and detailed as I can so anyone with basic
Terragen knowledge should be able to follow it.
TUTORIAL DESCRIPTION: We all know how many times we try and do
something different in Terragen - rays, new textures, new camera
angles, the only thing we struggle changing is the terrain - Trying
to get features using those heavy-handed terrain tools is a nightmare,
the mountains always look the same. Well, now we don't have to.
Welcome to the world of satellite data. Ever wanted to do a scene
based on something like Mount St. Helens, how would you generate
a terrain like that in Terragen? Get yourself off to the United
States Geological Survey (USGS).
In this tutorial, I am going to show you two different methods
of retrieving your data in the SDTS/DEM and Geo Tiff-DEM formats.
The GeoTiff DEM format will require you to download a free and
small program called 3DEM, I recommend you also use this program
for managing your SDTS/DEM format files too, but it isn't essential.
I will reveal all in this tutorial. In addition, you will also
need Winzip. All links are in the Questions and Answers part of
this tutorial.
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Title - Get
Sloping Beaches using Internal Terrains
User Level - Basic
DESCRIPTION - The biggest problem people have is getting that
gentle slope into the sea or river and usually end up with plunging
rocks which are a nightmare to try and texture properly and rarely
look convincing. In later tutorials, I will cover the texturing
of shorelines and utilising external terrains, but for now, this
tutorial is going to show you how to do this using the internal
terrain generation routines without going into any texturing details.
I am assuming the following before anyone attempts to do this,
you have both Terragen and the Waterworks plugin downloaded and
can render an image. That is really the only requirements here.
I have supplied the corresponding world file and terrain files
for you to explore and analyse, you can use them as you please,
but one restriction on these downloads is that you do not render
the currently configured scene and call it your own work, but
you may use the resources in any other way you please.
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