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Stottys Terragen Texture Tips

ASSOCIATED FILES: Terrain and World File in ZIP format

This is not intended as a tutorial, but a brief guide into how to get started with textures..I am assuming that the intended audience knows how to create a terrain and render an image. If you need guidance on starting out in Terragen, try the tutorial by Carol Brooksbank at http://caroluk2.crosswinds.net/terratut/

OK, we all know how to create a scene in Terragen, BUT, the defaults do not put any grass/trees/snow etc on your landscape…so how do we do it?
Open up Terragen, but don't open any files so we start with defaults, now generate a terrain you think looks good with some peaks and a valley...


What is a texture?
-------------------

Textures are built up one on top of another..starting with the floor. Obviously, the floor must exist, so that is our base texture. We can then add our own textures on top of this one.

PARENTS/CHILDREN????

If you select any surface, say grass which covers 50% of the land from 10 meters to 150 meters high, the and child you add to this cannot cover any area outside this range. if you wanted to add snow to this scene which started at 300 metres, it cannot be a child of a parent which only reaches 150 max.

Think in terms of an upside down family tree..I will add some grass on the floor of the valley and some snow on the hills

Our Family:

GRASS VARIATIONS SNOW VARIATIONS
          |                         |
GRASS (10mtrs-250m) SNOW (300+ mtrs)
          |                         |
          --------------------
                      |
         FLOOR(BASE TEXTURE)

You will see that there is nothing between 150 and 300m, our base rock will be visable at this point in the scene.


Terragen method:
Select the Landscape dialog...in the bottom right, you should see the "surface map" area.

In the listbox, there should already be one texture created by default..this is the Base Layer from which we build..Select that base Layer (It is called "Surface Map")..and click edit...(or double click the item)

This will bring up a new dialog called the Surface Layer..it is this box in which we do the interesting bits...

Select the text at the top which says "Surface Map" and give it a name "Base Rock"

We will leave it as grey for now, but you can select the colour button to change this anytime..

NOW FOR SOME GRASS
------------------------
Go back to your landscape dialog, you should see "Base Rock" in the list, select this and click "Add Child". A new line should now have been added in the list called New surface. Notice the indentation..this means it is a child of the base,

Double click this new surface and call it "Grass"
Change the colour to green and bumpiness should be in the middle.
Select the "Advanced Distribution" tab (halfway down on the right)

This is where things get exiting......

I will just explain briefly here the different settings:

Coverage - How dense should this texture cover the land?
Fractal noise, how much smoothing to apply to the edges
Altitude - Take grass as the example:
Tick Max altitude and type 150m...and check Min Altitude - it should equal 0 in this example.

The sharp=>fuzzy scroller allows you to specify how preciscely it should draw the lines on your picture...this requires the most fiddling

The slope constraints should be fairly obvious by now, will grass grow on steep sides? so reduce the Max slope slightly...

The most useful thing in this dialog box is the little icon just above the altitude settings...this is a representation of your map and it will fill in white the texture you are dealing with.


OK..BUT..what about a shoreline????
--------------------------------------
Shorelines should be straight forward now...
remember that sand is quite smooth next to the water and a little more bumpy aay from it..and sand does not usually stick to vertical surfaces......

Add a new child to the base rock and give it a max altitude+1m of your water level and give it complete coverage. change the colour to light brown..

I think this is probably where you should have a look at the example I have issued to see sand in action. I did not get it perfect myself and there is huge scope for improvement...load up the files linked to at the top of this guide and have a play..though don't re-submit a picture with only minor adjustments, be creative...and please provide a link to the resource if you use either of them.

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