| Stottys
Terragen Tutorial
Get Sloping Beaches using Internal Terrains
User Level - Basic.
The biggest problem people have is getting that gentle slope into the sea or river and usually end up with plunging rocks which are a nightmare to try and texture properly and rarely look convincing. In later tutorials, I will cover the texturing of shorelines and utilising external terrains, but for now, this tutorial is going to show you how to do this using the internal terrain generation routines without going into any texturing details.
I am assuming the following before anyone attempts to do this,
you have both Terragen
and the Waterworks
plugin downloaded and can render an image. That is really the
only requirements here. I have supplied the corresponding world
file and terrain files for you to explore and analyse, you can
use them as you please, but one restriction on these downloads is
that you do not render the currently configured scene and call it
your own work, but you may use the resources in any other way you
please.
Configure Your Terrain Size
OK, without further ado, start up Terragen and open the landscape dialog.

The first thing to do is change your map size from the default 257x257 to a larger one to reduce those jaggies, if your unregistered, choose 513, otherwise choose something even larger than that.
To change the size, click on the numbered button underneath the terrain viewer (black square when you start) - The default is 7680 metres. You will be shown the "Landscape Settings" dialog box. Select your new mapsize and click yes to confirm the change.
You will be asked if you want to resize the terrain, click yes.

Before leaving the Landscape Setting screen, make the following adjustments to enhance your render.
Change the "metres point spacing" to 60 - this will effectively put more atmosphere between your camera and the target - the render will appear a little more hazy in the distance and give a better feeling of depth in your scenes. The other value to change is the Planet radius, change this to 50,000 to straighten the landscape up and give the sky a better stretched out look.

Click OK when your done. That has now laid the foundation for our terrain.
Generating The Terrain
Now click on the "Generate Terrain" button in the Landscape dialog window.

The Terrain Genesis dialog allows you to specify the type of terrain you want, for this tutorial, we will use the defaults - so simply click the Generate button, then select the close button.

5. Click on the "Modify Terrain" button to bring up the Terrain modification dialog (for some reason, this one is titled "s" ??)
Type 50 in the field to the right of Scale Vertical and click the "Scale Vertical" button. This will re-scale your terrain and lower the massive peaks you would have had on your terrain.

Creating that Slope
Now click the
"Glaciate" button - This is the important step here, don't miss it out, it will create a seabed and give you some subtle slopes you can use for your beach.

Add Your Water
Thats it as far as generating your terrain, now you need to fill it with water. Using your mouse, hover over the new terrain - in the centre part of a dark patch and watch the value at the bottom of this dialog for the "Z" value change. This screenshot shows it as -233.5m - that is the height in metres of your seabed.

Open your water dialog and change the water level so it is at that z value. You will now see the water filling the black areas, increase or decrease the
water level until you have a solid body of water AND a surrounding dark
area of low ground.

Position your
camera at the edge of this water and try to point inwards to the centre
of your terrain so you avoid the end-of-the-world syndrome (the edge
of the map). Render preview until you get the view you want.

Completing Your Scene
So, we now have
out terrain and our water, make sure you don't forget to reduce that
shadow lightness and if you don't want drama, get the sun so it points
across your scene to pick out some interesting shadows. All these settings
will be explored in another tutorial, but feel free to have a play..

11. Add your textures
to the scene as required, as I mentioned earlier, I will be writing
a tutorial to show you how to efficiently texture a shoreline, I have
created just 4 textures in the world file that comes with this tutorial
just to help with the explanation - you will probably need to expand
substantially on those to get a realistic enough scene. But as always,
feel free to play and try and understand how the altitude and slope
settings work.
The Final Render
12. Now its time to render your image, you will notice I have modified
the colours in this to enhance the look of this, I did that through
Paintshop Pro. This image has been produced using the world
file and terrain files supplied and must not be reproduced and
called your own work.

Tutorial written by Graham Stott © 2003 - Please do not reproduce
without written consent. |